Players can avoid using this weapon completely except for weapon slots with an extremely limited selection (eg. Unlike X3: Reunion where Concussion Impulse Generators were only found in hidden crates, it is possible to manufacture Concussion Impulse Generators in X3: TC and X3: AP. The long range allows equipped ships to take on capital ships by attacking them from sides with shorter ranged anti fighter turrets (usually the top, bottom and rear). The slow projectile speed makes this weapon poor at engaging fighters while the slightly shorter ranged Ion Shard Railgun does more dps and has a higher projectile speed making it preferential on laser banks able to equip it. Unless the target is moving directly towards the attacking ship the knockback is minimal.
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